Game Designer
Project Link: The Adventures of Shoot Man! by Landon Coulter (itch.io)
Platform: Windows PC
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Engine: Unity3D
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Language: C#
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Tools Used: Unity3D, Visual Studio
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Duration: 4 months
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Completion: October, 2020
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Role: Concept, Level Design, Prop and Texture placement, Lighting, Gameplay Scripting.
Project Overview:
In Shoot Man! you adventure multiple different levels to defeat the robotic army that is starting to lay waste to civilizations.
Features I worked on and built for Shoot Man!
Game and Level Design
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Playtest and made bug fixes to the game.
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Made Game Design Documentation (GDD) to begin implementations of the games development.
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Designed more than 3 levels/worlds (still working on the game and levels).
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Combat encounters (enemy placement around the levels).
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Environment art and design (Prop placement).
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Core mechanics gameplay design.
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edited lighting in a few levels
Scripting
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Scripted Traps/Obstacles
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Combat design (enemy placement in some levels)