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Shoot Man!

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Platform: Windows PC

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Engine: Unity3D

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Language: C#

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Tools Used: Unity3D, Visual Studio

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Duration: 4 months

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Completion: October, 2020

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Role: Concept, Level Design, Prop and Texture placement, Lighting, Gameplay Scripting.

Project Overview:

In Shoot Man! you adventure multiple different levels to defeat the robotic army that is starting to lay waste to civilizations.

Features I worked on and built for Shoot Man!

 

Game and Level Design

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  1. Playtest and made bug fixes to the game.

  2. Made Game Design Documentation (GDD) to begin implementations of the games development.

  3. Designed more than 3 levels/worlds (still working on the game and levels).

  4. Combat encounters (enemy placement around the levels).

  5. Environment art and design (Prop placement).

  6. Core mechanics gameplay design.

  7. edited lighting in a few levels

Scripting

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  1. Scripted Traps/Obstacles

  2. Combat design (enemy placement in some levels)

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